
If you don't loop, it shouldn't be an issue. This build might scale less than other survivors (Huntress or Engi for instance) during the very late game. He his also able to maintain a very high damage reduction while moving using his transport mode (70% damage reduction) to flee from the heat of battle, combined with the Tougher Times and the heal generated by the constant crits with Harvester Scythes, nothing should stop you. This build is also very tanky considering the life you'll get from the Purple Combo, the gorgeous base HP Pool of MUL-T, and its ability to shoot from safe distances. You can get more but at 5 you already have 43% chance to block incoming attacks. Teddy bears scale starts to decline at 4 and onwards, and the scaling is heavily reduced after stacking 8 Tougher Times. It also serves as an aiming indicator for isolated targets that are far away and hard to see. It is also better to destroy specific targets. Royal Capacitor is better than Disposable Missile Launcher because of its short cooldown. Hoofs are better than Energy Drink because it gives you more survivability while shooting, and also increases your mapping ability. If you get any of the blue combo red items, I recommend to take advantage of them to increase your single target DPS.įor the Orange Combo (Crit), the idea is to get 9 glasses + scythe, or 8 glasses + scythe + boss item. You can also have an hybrid between the two, with some Fuel Cells and both a damaging active item and the black holes. It's a good idea to begin by building the Green Combo while stacking Fuel Cells that will anyways be useful to both Green and Blue Combos. However, The Blue Combo is much more expensive than the Green one. The Blue Combo (Active Item) is very powerful against tanky foes- The Green Combo (On AOE death procs + Black Holes) is really strong to clear waves of enemies.The main issue is that the Blue Combo is based on having two damaging active items while the green one is based on black holes (that are offensive but benefit much less from CD reduction and item charges). Most combos are independent of each other except the blue and green combos: Each color corresponds to a combo of items that synergize well together for a specific purpose. This also makes the last phase of the last boss a joke, just stay far away and laser him.Įverything is explained in the picture, just keep that on your second monitor while playing. This build has the easiest start of all characters and builds, thanks to the massive early DPS at safe distances. While writing this guide with the 1.0 version, the Retool cooldown is set at 0.4 sec, but even with the previous 0.7 sec cooldown, this build is insane. This build doesn't scale on attack speed AT ALL, you have a fixed attack speed corresponding to the Retool cooldown (CD). This build is based on the simple combo of two rebar punchers: Hold R and M1, laser everything across the map with insane damage and pierce through your enemies with ease.
